﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using TrenchcoatRobots.Datatypes;
using TrenchcoatRobots.Datatypes.Input;

namespace TrenchcoatRobots.Classes.Components {
	/// <summary>
	/// Player control is a 2D platformer style controller, with stats & states
	/// </summary>
	class PlayerControl {
		public bool Falling { get; protected set; }
		//Not done
	}
}
